Weissenhof Crossroads

Schnee Eifel Region, Germany, December 16, 1944: As the Germans Ardennes Offensive got underway, the
62nd Volks Grenadiers Division opened its attack by hurling two regiments against the 424th Infantry
in an attempt to breakthrough at Winterspelt. The most serious threat developed at the Weissenhof
crossroads where the 424th Cannon Company armed only with small arms had been reinforced in an effort
to block any movements along the main road toward the town. By noon, the 190th Regiment had broken
through north of the Cannon Company's position and occupied the high ground overlooking the road to
Winterspelt. The Germans now ordered their "mobile" battalion with support from assault guns to force
a breakthrough at the crossroads.

Game Length: 9 turns

Germans: Squads, MMG's, LMG's, FT, AFV's
Americans: Squads, HMG's, MMG's, BAZ's, MTR, AFV's

For the Germans to win they must exit 24 points in squads and/or AFV's
For the Americans to win they must prevent the Germans from exiting 24 points.

Aftermath: Outnumbered and in danger of encirclement, the cannoners and their rifle support from Company C
did well in their infantry role, holding the German assault back until finally being required to make a
fighting withdrawal toward Winterspelt. By dark, the German mobile battalion and infantry from 190th
Regiment were closing in on Winterspelt. There the remnants of the Cannon Company and the remaining
elements of the 1st Battalion stood to meet the Germans once again.


Source: ASL Scenario 36, Weisenhof Crossroads
 